- JEDI ACADEMY CONTROLLER SUPPORT MOD
- JEDI ACADEMY CONTROLLER SUPPORT FULL
- JEDI ACADEMY CONTROLLER SUPPORT PS4
- JEDI ACADEMY CONTROLLER SUPPORT PC
JEDI ACADEMY CONTROLLER SUPPORT PC
You will be able to use a controller that supports XInput, such as an XBox One controller, while playing the PC version of the game! To activate controller mode head to Settings and Game Play Settings to plug in your controller.
JEDI ACADEMY CONTROLLER SUPPORT PS4
Using PS4 controllers on PC is also pretty simple, but there are some extra steps to know about. Microsoft's Xbox controllers are the gold standard for PC gaming, largely because of how simple they are to use.
JEDI ACADEMY CONTROLLER SUPPORT MOD
Jedi Outcast & Jedi Academy Xinput Controller Gamepad Support Mod Oct 14.
JEDI ACADEMY CONTROLLER SUPPORT FULL
(A theoretical ideal controller would somehow replace WASD with full analog any-direction any-speed directional control) Name Type Size Date Total 7 days Star Wars Jedi Knight: Jedi Academy. On the path to becoming a Jedi Master Jaden must fight through various missions Jedi Outcast & Jedi Academy Xinput Controller Gamepad Support Mod. Controller's just limited for twitchy 3D shooter games. (I could explain further why it's worse, but it would be confusing and theoretical rambling probably. You may prefer immediate comfort over long term potential though
Sooo, ultimately I think that while this control scheme is presently the most natural for you because of prior experience, I think you're greatly limiting how good you can get, because of the theoretical (and practical) limitations of the controller. Star Wars Jedi Knight: Jedi Academy Controller Support for any PC Gamepad, Xbox The following profile is now available to download with PinnacleUpdate. If it just maps the stick to WASD then it's likely the answer is "no." The way to answer the question would just be to see if you can walk in incremental angles between, say, forward (W) and forward-right (WD). or does the stick just get remapped to the 8 directions available with WASD. Does the movement analog let you move at arbitrary angles? (like: angles between diagonals). The motion and precision required for that sounds like it would be exhausting for your thumb, and imprecise.Īll that being said, it does sound kind of intriguing and i tend to enjoy adjusting to unfamiliar control schemes so i might try it. But, just thinking about the motion required: it sounds like it would forever be harder to do: walking while using extremely brief bursts of running to dodge attacks. you can probably get really consistent at walking/running consistently. It does sound kinda cool though, although I feel like there's a risk of running when you meant to walk and getting pushed over and killed, but it can probably be adjusted to. It sounds like it has two distinct stages, rather than, for example, your movement speed increasing gradually as you tilt the stick further. That doesn't sound especially like "full range" analog.